![]() ![]() Tudor said the goal is to help tell the stories of these teams and the rivalries that evolve over the course of the competition. Season 3 features nine races before going into the Gamescom Final. “We now have online championships and a more structured way of creating these tournaments so that the people that win in Season 3 may get automatic qualification into Season 4.” “The stuff that’s happening in Season 3 is directly going to affect Season 4, where we’ll introduce a competitive racing license accreditation in the game,” Tudor explained. The idea is for the new talent to be showcased and potentially get picked up by the pro teams. ![]() The studio has created a multiclass championship, which features pros with a dedicated prize pool at one level, and then a lower Challenger class with up-and-coming drivers racing on the same circuit at the same time. Tudor said teams from iRacing and Forza have been invited to the season format because it’s where the champions play. There’s League Officiale in Spain and the PlayStation Plus League in France. There are also weekly online Cups with ESL and monthly finals around Europe. Season 3 was recently announced, which will have a live Finals at Gamescom on the ESL One stage. We’re starting to see more companies getting interested, including Red Bull and Monster Energy,” said Tudor. So it’s a combination of hardware in the gaming space, but then also people from outside like McClaren, which has its own esports team. “There’s Logictech, Plantronics and Thrustmaster sponsoring other teams. Teams formed and drivers started wearing jerseys and all of the competition was streamed for the community. In 2015 for Season 2, sponsors like Nvidia and Logitech came on board and competition was held at events like EGX and Paris Games Week. Tudor saw this draw a lot of fast racers, some of whom were part of esports teams in other franchises like Hearthstone and League of Legends. The studio launched Project Cars esports quietly back in 2015, creating a season around community events with partner ESL. So we knew that there was a community out there that was really passionate about racing competitively at a very high level.” ![]() “Players would want to jump back into the game just to beat somebody’s time. “We knew from our work on Need for Speed Shift that people trying to beat each other’s times by autolog was extremely addictive, so much so that they might even play career mode,” Tudor said. The game companies have big plans for esports, when it comes to expanding the growing popularity of the racing franchise as a competitive game.Īndy Tudor, creative director of Slightly Mad Studios, told AListDaily that the studio took an “if we build it, they will come” attitude with esports on the original game. Bandai Namco and developer Slightly Mad Studios are showcasing Project Cars 2 at E3 this week. ![]()
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